Name:
CTF-ImpactBeta1
Version:
1.0
Compatibility:
built with patch 2.1 and titan exp
Description:
A new map focused in Impact: be aware of shock cores!
Comments:
This map developed from DM-ImpactBeta3 but still needs to be tested online and versus bots. Since game play tended to favour a CTF based game, I changed the map so.
Map changes including DM version
-Known Bugs-
-Bots get stuck in some places (crate near minigun, stairs in central arena). If you discover any please report.
-Some jumpads may not work properly. If so please report.
-Version Changes-
*DM beta1
My very first map: too many open spaces, too big and rough
*DM beta2
Almost the same as beta1 but was retuned by FakeWorld
-Added external scenery
-Added shock holders
-Modified various materials
-Resized some meshes
*DM beta3
-Changed some materials (Liandri pillars, wall, emissive lights, color dominances)
-Added some obstacles to avoid open spaces
-Changed pick up disposition
*CTF beta1
-Added floorlights dynamic: changes when team scores
-emitter at team score
-changed material on upper glass surfaces
-Substituted jumpboots with udamage+udamage light/floor color ghanging
-piston now acts as a mover
-changed team colored meshes
-added flags xD
-changed spwnpoints
-removed average health available as a pickup
-changed some pickup placement
-changed colision at lamp above helmet
Screenshot:
Credits:
Map concept by Kristo_n1, edited by Siberio; retuned by FakeWorld then re-edited by Siberio
Thanks to Epic for the game, Starsky Partridge for music and SN Clan for support.
Thanks also to everyone that will help me in beta-testing
Many thanks to Hourences for good tips about editor, 3DBuzz for videos, Odedge for jumpad emitters and others I can't remember at the moment xD.
Download:
Megaupload