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 District 9 AMR-B05 Assault Rifle

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HEDRumple
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Messaggi : 4
Data d'iscrizione : 2013-07-06

PostSubject: District 9 AMR-B05 Assault Rifle    Tue Jul 29, 2014 2:19 pm

Name: District 9 AMR-B05 Assault Rifle

Type: Weapon

Version: Final

Final Release date: 9/21/2013

Requirements: UT3 + patch 2.1 + Titan Pack

Credits: Rumple

SPECIAL THANKS TO: LordBret, Cybis, & mruczek for beta testing!

Description: The alien assault rifle from the movie District 9. I made the model from scratch & used images from the actual movie props to make the textures.
Not bad for only 2 days work.

Technical Info:

Primary Fire: Projectile = 14 damage & headshot capable. Ammo Consumption: 1. Projectiles are formed from a liquid Taridium stored in the canister on the bottom of the rifle.
When the rifle is fired, a short blast of the Taridium liquid is mixed with a catalyst causing it to instantly solidify forming a Taridium shard inside the barrel as it's being fired from the weapon. This shard is then charged with photons from the 12 electrodes that run along the top of the barrel.

Alt Fire: Energy Grenade = 100 damage. Ammo Consumption: 20. There is a 1.5 second cool down after the grenade is fired before either fire mode can be used again. The grenade is fromed by the over charging of a Taridium shard making it very unstable after exiting the barrel.
These "grenades" explode violently when they collide with any surface & do massive damage to living tissue. Due to the over charging to produce these projectiles, firing these consumes 20 ammo.

Primary projectile:
Speed=10000.000000
MaxSpeed=10000.000000
Damage=14.000000
DamageRadius=4.000000
MomentumTransfer=3000.000000
VehicleDamageScaling=0.500000
VehicleMomentumScaling=0.100000
HeadShotScale = 1.25

Alt grenade:
Speed=3050.000000
MaxSpeed=3050.000000
Damage=100.000000
DamageRadius=220.000000
MomentumTransfer=85000.000000
VehicleDamageScaling=1.500000
VehicleMomentumScaling=4.000000

Weapon Specs:
FireInterval(0)=0.130000
FireInterval(1)=1.750000
Spread(0)=0.035000
Spread(1)=0.000000
ShotCost(0)=1 (ammo per shot on primary fire)
ShotCost(1)=20 (ammo per shot on alt fire)
AmmoCount=100 (ammo weapon has from pickup base)
LockerAmmoCount=100 (ammo weapon has from weapon locker)
MaxAmmoCount=200 (max amount of ammo weapon can hold)

Custom reward messages for 15 kills of either primary or secondary fire (which ever comes first).
Reward messages are spoken in "Prawn" & translated to english in text on the screen.
Primary fire reward: "I rule your planet!"
Alt fire reward: "Nice catch!

Installation: Unzip & drop the My Games folder into your My Documents folder, then launch the game. Use the weapon replacement mutator to swap out what weapon want the D9AR to replace.

Download: mediafire.com download/quyas3gpu753grc/UT3_D9_Assault_Rifle_Final.zip






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